Nice to meet you!
I’m Nate, and I’ve been in games since 2011. I spent the first half of my career in the AAA space learning how marketing is done at some of the biggest studios in the industry. A few years back, my priorities shifted. I became drawn to the sheer variety, creativity, and passion coming out of the independent game development scene and knew that’s where I wanted to be.
Since then, I’ve joined indie publishers and studios to work on dozens of different titles, alongside development teams ranging from 20+ folks to solo devs. I’ve helped generate hundreds of thousands of wishlists across a wide variety of genres, built communities from scratch, run loads of organic and paid influencer campaigns, and planned out go-to-market strategies spanning the road from announce to 1.0.
If thinking about marketing is causing you psychic damage, or trying to figure out where to even begin makes you want to crawl under your desk, don’t worry. You’re not alone, and I’d love to help. I want to give you the tools and knowledge to fast-track the learning process, dodge common mistakes, and start bringing your game to more players.
If you’re making a game you’re excited about, and you want to get the word out, then let’s get in touch.

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